
Dreamy Shark
A hyper-casual, side-scrolling arcade game where players drift through the clouds as a flying shark, dodging airborne sandwiches. Inspired by Flappy Bird, it introduces a local multiplayer twist, sparking competition and connection between friends.​
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​Note: Dreamy Shark is currently under review for release on iOS
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Check out the repo:
My Roles
Given the small team size and scope, I took on a variety of responsibilities:
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Programming
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Project management
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App Store publishing
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2D art upgrades
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Sound design & implementation
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UI & level design
Key Challenges
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Developed a responsive obstacle system that resizes vertically based on screen height.
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Ran the scrolling background on a Screen Space - Camera canvas to seamlessly layer behind world-space gameplay elements.
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Locked gameplay to landscape mode to maintain consistency.
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Excluded iPads from the initial release due to major gameplay balance differences - a separate iPad build is planned.
Ensuring consistent visuals / playability across different mobile aspect ratios.
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Split the screen in half - one side per player - prioritizing quick reflexes and high difficulty.
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The limited reaction time became a feature, contrasting with the relaxed pacing of single-player mode.
Designing an accessible and readable two-player experience on a single iPhone screen.
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Focused heavily on readability, simple interactions, and platform-appropriate visuals.
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Learned to adhere to Apple’s Human Interface Guidelines through trial, iteration, and testing.